Treemap

constructor(width: Float = 1.0f, height: Float = 1.0f, tileMethod: TileMethod = Squarify(), paddingLeft: (Node<T, Tile>) -> Float = { 0f }, paddingTop: (Node<T, Tile>) -> Float = { 0f }, paddingRight: (Node<T, Tile>) -> Float = { 0f }, paddingBottom: (Node<T, Tile>) -> Float = { 0f }, paddingInner: (Node<T, Tile>) -> Float = { 0f })